CS:S CFG Help
10 years 6 months ago #585
by HartzFear
Hi Servus,
Ich spiele seit paar Monaten ohne CS:S cfg. Wäre super wenn ihr mir da weiterhelfen könntet.
8GB RAM
Intel i7 2600
GTX 690
Win 7
Please Log in to join the conversation.
10 years 6 months ago #586
by Paddymaster
Grüß dich HartzFear,
danke für deinen Post, gerne helfen wir dir dein CS:S optimal einzustellen. Heute Abend werde ich und meine Admins sich um deinen Post kümmern.
***Alle Rechtschreibfehler sind reine Absicht und dienen der Belustigung beim Lesen des Textes***
Please Log in to join the conversation.
10 years 6 months ago #588
by Paddymaster
haben gestern mal unsere cfgs durchforstet und sind der Meinung wir machen hier mal was ganz ganz neues heißes für dich (=
PS: brauchen jetzt selber neue ^^
***Alle Rechtschreibfehler sind reine Absicht und dienen der Belustigung beim Lesen des Textes***
The following user(s) said Thank You:
HartzFear
Please Log in to join the conversation.
10 years 6 months ago - 10 years 6 months ago #599
by Paddymaster
Grüß dich, hat leider etwas länger gedauerd.
Ich guck mal, dass die Admins in nächster Zeit ein paar cfgs reinposten.
Im März kümmern wir uns mal um das Projekt, für ne richtig geile Allround-Profi CFG (=
Die werden wir dann auch zum download anbieten.
--> Vorläufige CFG "2011 Std"
Code:
Hier die cfg einfach in die autoexe.cfg einfügen
// _______________
// | CL_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
setinfo zb_wantautocashcalling 1
// _______________
// | GIBS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
// | MAT |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
// _______________
// | MISC |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0
// _______________
// | NET |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rate "25000"
cl_cmdrate "66"
cl_updaterate "66"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
cl_interp_ratio "1"
cl_interp "0"
// _______________
// | R_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_3dsky "1"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
// _______________
// | ROPES |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// _______________
// | SENS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// _______________
// | SOUND |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
net_graph "1"
fps_max "0"
Hier ein Link für viele gute
Configs
Desweiteren befinden sich im Anhang noch ein paar CFG's von EPS/EMS-Spielern und allgemeinen Profis
fel1x.rar
JLN.rar
KRAEUTERHUM.rar
kRYSTAL_cfg_18.02.rar
mEiJin.rar
osirisbash.rar
steviE.rar
Venom.rar
***Alle Rechtschreibfehler sind reine Absicht und dienen der Belustigung beim Lesen des Textes***
The following user(s) said Thank You:
HartzFear
Please Log in to join the conversation.
10 years 5 months ago #617
by HartzFear
Besten Dank für die mühe. Super Sache (y)
Please Log in to join the conversation.
Time to create page: 0.257 seconds